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The Watch - Out of Character Thread
#5
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While I personally think that the prospect of a constantly shifting team is interesting and holds a strong possibility of actually being quite fun, I do have a few concerns.

Questions
1. How would this structure affect new players? If you start off with 6 to ten people on the team then you'd be looking at 12 to twenty characters from the beginning. If other members wanted to join in, would they be allowed to only after two active characters died/got sent home, or would you merely add them to the roster of active/availible characters? In the first instance, it might take twice as long for anyone to actually get into the game. In the second, you could be looking at a roster of over 30 to 40 characters in no time.

2. Would character selection be made based upon which ones might be best suited to and/or might gain the most from experiencing that particular mission, or would they be chosen at random? Such as...every character is given a number and whomever's numbers are pulled that morning/day go on that mission?

3. How would this affect the possibility of duplicate characters? If member X has a Green Arrow with one background, and member T has a Green Arrow with a totally different background....would both be allowed their Green Arrow character? And furthermore...would both Green Arrows be allowed on the team at the same time?
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